Posted on 17 November 2010. Tags: BioWare, Dragon Age, EA, Jade Empire, KotOR 3, Mass Effect 2, Mass Effect 3, Spike TV, Star Wars: The Old Republic, teaser, Video Game Awards
Earlier today BioWare released a teaser trailer and image for an upcoming, unnamed game. There really is little to be told however thanks to the provided media, we can begin to narrow it down and start to play the guessing game.
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Posted in Games, News
Posted on 17 September 2010. Tags: Alistair, BioWare, Darkspawn Chronicles, Darth Revan, Dragon Age 2, Dragon Age: Origins, Dragon Age: Origins Awakening, Golems of Amgarrak, Grey Warden, HK-47, Jade Empire, Jedi, Leliana's Song, Morrigan, rant, Return to Ostagar, RPG, Shale, Sith, Star Wars: Knights of the Old Republic, Star Wars: The Old Republic, Warden's Keep, Witch Hunt, Xbox 360
Before I get into what I am about to say, it should be noted that the opinions expressed in this article are solely my own. It is not the opinion of our site as a whole, nor will this mean that our site will become anti-BioWare (because honestly, that would just be stupid). I personally feel that, as a gamer and a fan of BioWare, there are some things that need to be addressed.
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Posted in Discussion, Games
Posted on 26 May 2010. Tags: Alistair, Amaranthine, Anora, Arl Rendon Howe, Baroness, BioWare, Broodmother, Darkspawn, Denerim's Market District, DLC, Dragon Age: Origins, Dragon Age: Origins Awakening, Duncan, dwarf, Ferelden, game expansion, Grey Warden, Herren, Jade Empire, Justice, KotOR, Loghain, Nathaniel Howe, Ogrhen, Orlais, Return to Ostagar, Review, RPG, Shale, star wars, Star Wars: Knights of the Old Republic, The Architect, The Fade, The Mother, The Stone Prisoner, Tim Curry, Vigil's Keep, Wade, Warden Commander, Warden's Keep, Wynne, Xbox 360, zombie
I should probably start this review off saying that I am a big BioWare fan. I cracked out on Star Wars: Knights of the Old Republic and Jade Empire, so I wasn’t shocked when I lost many hours of my life to Dragon Age: Origins. Being a huge RPG fan, I found Dragon Age to be fantastic. When a proper expansion was announced, I was excited and counted down the days. Three DLC packs had already been released – The Stone Prisoner, Return to Ostagar, and Warden’s Keep – but they weren’t long enough, or at least in my opinion. I guess you can say that I am hard to please.

Anyways, knowing that the Dragon Age: Origins Awakening expansion was to be released on a disc, and not DLC, I knew I was in for a treat. You start off having the option of using the character you already have, or starting off as a random Grey Warden sent from Orlais to restore the order in Ferelden. This time your travels take you to Amaranthine, which was once the land belonging to that corrupt asshole Arl Rendon Howe (who, might I add, was wonderfully voiced by the amazing Tim Curry), and now the domain of the Ferelden Grey Wardens. The primary character has been given the title of Warden Commander, and your stronghold is Vigil’s Keep.
I have to admit that I missed my old companions. I put in close to 100 hours in Dragon Age: Origins, and as corny as this may sound, one starts to get attached to their party. I loved the banter between Shale and Alistair, but I was very happy when I saw Ogrhen. For those who might not remember that name, he was the fabulously drunk dwarf, and he is still a little boozer. Depending on the sex of your imported character, and the relationship you went with regarding Alistair, you will get the appropriate conversation when he comes to visit briefly. I did run into Wynne, had a short conversation with her, got a little side quest, and depending on what you did with Loghain and Anora, I know you run into them too. I didn’t see them because I happily slaughtered Loghain and locked Anora away in Origins. At Vigil’s Keep, Herren and Wade, the blacksmiths from Denerim’s Market District, join you and become your go-to guys for armor and other items. Other than that, I didn’t run into any familiar faces.

After awhile I started to get used to having different people, but there was one character I had a hard time with. In the beginning at Vigil’s Keep, you hear of a prisoner who was trying to steal some things. When you go to investigate, you see that he is Nathaniel Howe, the son of Arl Rendon Howe. My imported character is from the female human noble origin, and if you’ve played through that, you know that Arl Rendon Howe was a close friend of your Father, and somebody he trusted. The Arl decides to be a complete dick, betray your family by attacking your home, and in the end you are forced to leave with Duncan while your Mother dies trying to defend your fatally wounded Father. The last thing I wanted was a Howe in my party, but at the time he was the only rogue available and I needed somebody to pick locks open.

Everybody else was pretty basic – two mages, another rogue, etc – except for a warrior named Justice. At one point, you get sucked into The Fade, and you come across a group of people protesting a woman known as Baroness. You are greeted by a Spirit of Justice, who explains what is going on, and after the events unfold you are sent back to the “real” world. Only problem is that Justice gets sent as well, but he inhabits the body of a dead man you were tasked of finding. So yes….you have a Zombie Warrior in the Awakening expansion, and as time goes on, you see his face decompose more and more. I approve BioWare, I approve.

Graphics, controls, and gameplay are the same, and that’s to be expected. The main differences are the locations you go to, the people you interact with, but most importantly the Darkspawn. Before they were mindless drones, but now they plot, have strategies, and can even speak. What were once idiotic creatures are now pains in the ass who have a thought process. Also, this time around you have two big bads to worry about: The Architect, in which there is a method to his madness, and The Mother. I only have two words when describing The Mother – sagging boobs. If you thought the Broodmother was disgusting from Origins, wait until you catch a glimpse of The Mother. Just looking at her for a split second made me want to rush out to the nearest store and buy several bras with underwire support. If those Darkspawn can talk, they need to do her a favor and encourage her to put a top on, even if it’s just a bundle of twigs or something.

Dragon Age: Origins Awakening has a darker feeling to it. There is much more corruption, deceit, betrayal, and manipulation in this than in the original, and I like it. I love the twists in the plot regarding The Architect, because you find out he really isn’t as bad as he seems, but I highly suggest that you pick up the two Dragon Age books that are out there. Not only will you get some fantastic back story regarding Alistair’s bloodline, but you find out more about the bad-ass known as Duncan, and you get to know even more about The Architect. My only complaint is that I wanted it to be longer. I never want to put this game down, but when the credits roll I don’t really have a choice! BioWare has created something really special here with Dragon Age, and I can’t wait to see where they continue to take this already incredible franchise.
I give it an 8 out of 10.
- Me
Posted in Games, Reviews
Posted on 14 January 2010. Tags: Baldur's Gate, BioWare, Dragon Age: Origins, fantasy, Jade Empire, Knights of the Old Republic, Mass Effect, Neverwinter Nights, Review, RPG, Video games, Xbox 360
Since childhood, I have been a great fan of fantasy. I have played many fantasy-genre RPGs over the last two decades, and they remain one of my favorite genres of video game. Needless to say, I was excited about the release of Dragon Age: Origins.

One of my favorite RPGs for a very long time was Neverwinter Nights, released in 2002 by Bioware. Hearing that Bioware, makers of amazing games such as Neverwinter Nights, the Baldur’s Gate series, the Knights of the Old Republic series, Jade Empire, Mass Effect, and more, had developed another fantasy RPG was news of particular significance to me. Unfortunately, I wasn’t able to afford the purchase right when it came out, so I had to wait until funds became available. They became available around Christmas, and I made a gift of it to myself. Luckily, I had the week following Christmas off from work, so I was able to complete a good portion of the game then (at least, I was able to play when Lindsey would put down the controller long enough for me to get my hands on it…).

Gameplay Screenshot
Bioware is known for their impressive attention to detail in their writing. The graphics and gameplay rarely disappoint, but their writing is often the star feature of any game they produce. Stories are given depth and scope, which engage the player and create a connection between them and the world they are playing in. This makes the gaming experience far more meaningful. Dragon Age: Origins is no exception to their rule of great writing, and luckily, neither the graphics nor the gameplay have suffered for it. The graphics, while not groundbreaking, are excellent, and the gameplay is fairly standard for a fantasy RPG, with one major difference: Dragon Age: Origins is not based on the Dungeons & Dragons ruleset, as Baldur’s Gate was. This is only noteworthy because Dragon Age: Origins is considered the spiritual successor to Baldur’s Gate. The ruleset that was created, however, is excellent, and does not detract from the gameplay. The party system is similar to that of Knights of the Old Republic, where you have a large group of companions, but can only take three additional companions with you into the world. You are able to switch between these three additional companions during gameplay and take advantage of their varied skill sets at any time. Graphically, the game is wonderful. The cut scenes are gorgeous, and the gameplay graphics are very good. There are times when you can notice small graphics glitches, but they are very minor and very rare.

Gameplay Screenshot
The game increases in difficulty as you advance in character level, regardless of which path you take. For example, my final treaty mission was to the Dwarves, which was fiendishly difficult and long. Lindsey completed the Dwarves earlier in her path, and it was not as difficult or long. I completed the Dalish Elves earlier in my path, and found it easier than Lindsey’s completion of the Dalish Elves, later into her path. The game provides many different playthrough opportunities, as well. Six distinct and unique origins are available, depending on what race/class/origin you choose. You can play as a Dwarven Noble, a Dwarven Commoner, a Human Noble, a Dalish Elf, a City Elf, or a Mage. Each origin provides a 1-3 hour playing time unique to the origin, but always pulling the character in to the main story. The different origins provide different interactions throughout the game, different storylines become available, and different benefits and drawbacks affect your character. The main story references, in places, the other origins and the characters that are important in the other origins. This makes playing through the other origins very fun, because you recognize certain people, and you gain a deeper understanding of the interconnectedness of the games events.

Gameplay Screenshot
Dragon Age: Origins immerses the player in an incredibly detailed and deep world, with an excellent variety of stories and characters. The game is long, with a single, 85-95% complete playthrough running well over the 40 hour mark. With the multiple playthrough options available, completing the game fully, with all possible options explored for each character origin, would be a task that would require hundreds of play hours. This game is well worth the cost, and easily my favorite game to come out of 2009.
-[insert revolutionary thinking here]
Posted in Games, Reviews