Posted on 04 June 2012. Tags: E3 2012, Rayman Legends, Rayman Origins, Rayman Origins 2, UbiArt Framework, Ubisoft, Wii U
Last year’s Rayman Origins was one of the most surprising and refreshing titles I’ve played in a very, very long time. It was a perfect platformer; simultaneously the best platformer of its entire console generation and one of the best platformers of any console generation to date. Part of its success was its return to classic 2D platforming roots, but a larger part of its success, in my opinion, was its newly designed UbiArt Framework engine. UbiArt gave Rayman Origins an intoxicatingly beautiful presentation that will hopefully be improved on in its successor, Rayman Legends. Read the full story
Posted in Games, News
Posted on 23 April 2012. Tags: Rayman Origins, Rayman Origins 2, rumor, Ubisoft
I hate rumors. I hate spreading rumors. I hate reporting rumors as news. “But dude, what are you doing RIGHT NOW if not reporting/spreading a rumor? Isn’t that hypocritical of you?” Well, yes…and yes. Kind of. The only reason that this rumor is being reported on here today is because I desperately fucking want a solid sequel to Rayman Origins, one of the best platformer titles I have ever played, and easily the best platformer title of this entire generation of consoles and handhelds. So, reporting this rumor may be something I hate doing, but if it helps build any kind of groundswell for a Rayman Origins 2, then I’ll do it and not regret it for a nanosecond. Read the full story
Posted in Discussion, Games