Tag Archive | "RPG"

Review: Shin Megami Tensei: Devil Summoner: Soul Hackers (3DS)


When I first heard of the game Shin Megami Tensei: Devil Summoner: Soul Hackers I wasn’t sure what to think. I knew it was a classic RPG that many people enjoyed. With me I enjoy the heck out any RPG since I can spend hours having a good time. Maybe at times it’ll be hard but who cares; as long as you’re having fun it’s a good sign. Now let’s fast forward to 2013 in which this game is now being released on the 3DS. You can guess that this game is a port of the classic with more enhanced features than before. Read the full story

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Review: Mugen Souls (PS3)


There is a certain expectation that comes with seeing NIS at the opening. As the stalwart hold over for traditional Japanese RPG’s, NIS offers a regular injection for those of us with old school sensibilities. Mugen Souls looked to be a fun, turn based romp that would satiate those that crave turn based combat. It was clear it wouldn’t appeal to a massive audience, but it also managed to be such an offensive and ridiculous game that the appeal extends to only a small group of perverts, overshadowing the best elements that would make Mugen Souls a rather enjoyable, if archaic, experience. While the argument over cultural differences can mitigate a bit of the strangeness, that excuse shouldn’t be a free pass. Read the full story

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Darksiders II Preview Part 2: The Best RPG Since WoW.


Today, in continuation of our Darksiders II coverage (see part one here), I will be going over what may be the most addicting and, to me, the most appealing portion of Darksiders II: the character customization.

Melding an action game with aspects of the RPG genre is not exactly a new idea. We’ve seen more and more of it over the last 5 years, to varying degrees of success, but there is still a wide gulf between a traditional role playing game and action games. Hearing that a game has “RPG elements” typically makes me gag; not because I don’t like the concept, but because every other game seems to use that buzz phrase to garner attention. I was less than excited to see what Vigil offered up when I heard this. Read the full story

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Game of Thrones RPG – Plot Trailer


Cyanide may not have the best reputation (the studio, not the chemical compound…although, it doesn’t have a bright reputation either, come to think of it), but I find myself hoping against hope that their upcoming Game of Thrones RPG will be a good game. The script has been supervised by George R.R. Martin himself, many of the characters are modeled after the critically acclaimed HBO series, and it’s built on the Unreal 3 engine. Playing as either a brother of the Night’s Watch or as a Red Priest, you will fight your way through the intrigue and dangers of Westeros on a “grand quest.” Take a look at the plot trailer below: Read the full story

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Review: Kingdoms of Amalur: Reckoning (PS3)


Hype is a dangerous thing. Setting the bar too high assures that success is impossible. When Curt Schilling, a man that was never known for a lack of confidence, set out to make an RPG, he treated it like an All-Star Game. He brought the most high profile talent he could grab. Fantasy powerhouse R.A. Salvatore, comic visionary Todd McFarlane, and Elder Scrolls luminary Ken Rolston make the design team read like a who’s who list rather than the credits of a fantasy RPG. With such a high caliber of talent and experience, Kingdoms of Amalur: Reckoning had a lot to live up to, and just like most All-Star games, parts are exhilarating,  but the end product ends up a bit of a letdown. Read the full story

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Review: Final Fantasy XIII-2 (PS3)


Since its humble beginnings on the NES, Final Fantasy has left an indelible mark in gaming, and that legacy has held strong for generations. Recently, the mantle of Final Fantasy has suffered from fan disappointment and a development strategy that can’t seem to decide between tradition and innovation. Although I was a tremendous fan of Final Fantasy XIII, the criticisms over linearity and overwrought story were absolutely justified. Final Fantasy XIII-2, only the second direct sequel in the series’ long history, is Square Enix’s apology to fans for the failures of the last game. With a far more open world, towns, and a story line that lets you hop all over at your discretion, Final Fantasy XIII-2 has a lot of changes, but still manages to feel like an incomplete game. Read the full story

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Review: Dungeon Defenders (XBLA)


Etheria’s heroes have captured the Old Ones within Etheria Cores, preventing them from spreading their evil across the lands. With the kingdom at peace, the adventurers have set off to confront other dangers, leaving their younger siblings behind to guard the realm. Through unfortunate accident, the evil hordes become aware of the Etheria Cores and begin a merciless onslaught bent on freeing the Old Ones and raining death and destruction across the world. All that stands in their way…is a group of four young adventurers-in-training, the Dungeon Defenders. Read the full story

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E3 2011: X-Men Destiny


I’m going to go a bit hipster on you right now. Before it was mainstream and popular, I read comics. Before it was mainstream and popular, I ran around on the playground pretending Rogue was my girlfriend and adamantium claws were popping out of my fists. Before it was mainstream and popular, I was collecting and trading Fleer Ultra cards with my like-minded friends. I am a X-Nerd, and I can’t wait for X-Men Destiny. Read the full story

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E3 2011: Heroes of Ruin


It isn’t all first-party titles on the Nintendo 3DS’ horizon, some third-party companies are also getting in on the action, companies such as Square Enix and their venture on the 3DS: Heroes of Ruin. The seemingly Action-RPG title does not have a concrete launch date or a set price, but there was a good amount of the features released at E3 by Square Enix. Read the full story

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E3 2011: Skyrim


Five and a half years ago, the gates of Oblivion opened and its denizens poured out into Tamriel. Eventually, after dicking around for days, or even weeks in a staggeringly massive open world doing odd jobs, hunting in the forest, and picking random fights with guards, I helped save Tamriel and sealed shut the gates of Oblivion. In November, Skyrim arrives and throws a crap-ton of dragons in your face. Read the full story

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About Marooners’ Rock

Everyone grows up; this is how the world works. Just because we grow decrepit and old, however, does not mean we have to forsake the things that make us happy, childish though they may seem. This is the core concept of Marooners’ Rock; we geek out on the things of our past, present, and future. Society and cultural norms be damned!

For more detail, please see our About page.