RTS

Funcom and Shiro Games Announced Upcoming 4X RTS Game Dune: Spice Wars

“The spice must flow” is one of the most famous quotes from the book Dune. At The Game Awards, publisher Funcom and developer Shiro Games showcased a teaser trailer, which announced Dune: Spice Wars. Spice Wars is a real-time strategy game with 4X elements based on Frank Herbert’s groundbreaking novel. The game will be released on early access next year, exclusively on PC.

Starship Troopers: Terran Command Heads to PC Next year

Slitherine LTD, one of the world’s largest publishers in Digital wargames and Strategy games, have set their sights set on fighting The Bugs as Slitherine and Sony Consumer Products have announced Starship Troopers: Terran Command , a real-time strategy game 9RTS) slated for release on PC next year. Based on the hit sci-fi action movie, Starship Troopers: Terran Command hopes to successfully...[Read More]

Raid On Coasts (PC) – Early Access Preview

Steam Early Access can be a tough place for a small developer. The need to get a revenue stream flowing is vitally important to keeping the lights on and development continuing, but it’s also vital to not put something out there too soon, lest players sour on the experience of a glorified vertical slice that they paid real money for. A lot of developers get it right. Others, not so much. Unfortuna...[Read More]

Total War: Warhammer II Hands-On PAX West 2017

The Total War series has always been a series that has been on my radar, appealing to my interest in games like Civilization, Age of Empires, and Warcraft. Though still very much about war, it seemed like they were on a smaller scale in terms of the world, but a bigger scale when it came to the battles. This approach seemed to allow for being able to dig deeper into the conflict, resulting in a mu...[Read More]

Falling Skies: The Game Review

If imitation is the sincerest form of flattery, Little Orbit’s Falling Skies: The Game hits the nail on the head. Billing itself as a squad-based strategy title, the design and gameplay feel very reminiscent of a similar award-winning title where humans battle against an alien horde. Though not as strong as other titles of the same vein, Falling Skies does bring a few unique angles to the board. F...[Read More]

Limited Edition Presale Package for HARDWARE: Shipbreakers

I’ve played some RTS games in my day but admittedly I’m not very good at them. There are a lot of very good RTS games and they all require concentration and careful planning. Of course, there are games where you have to make decisions on the fly when something unexpected happens. 

Dawn of Fantasy (PC) Slated for June 3 Release

Fantasy MMORTS Dawn of Fantasy, currently being developed by Reverie World Studios, was announced today to have a new publisher and release date.

Steam Sale: Men of War

It is 75% off. It is awesomesauce in digital form. It is less than FOUR DOLLARS!! seriously, go get it! :D

Review: Starcraft 2: Wings of Liberty

It’s been over a decade long wait, but Starcraft finally has the sequel it deserves in one of Blizzard’s most polished games ever. Starcraft 2 has been split up into a trilogy of three games, the first being “Wings of Liberty,” which focuses on the story of Jim Raynor, his revolution against Arcturus Mengsk, and the fate of Kerrigan and the Zerg Swarm.

Age of Empires Online Announced

Microsoft has today announced and revealed a trailer for the next game in one of their most popular franchies, Age of Empires, with Age of Empires Online. But you’ll have to excuse me if I sound a little underwhelmed.

Review: Incognito Episode 1 (PC)

As I sat down and installed the first episode of Incognito, I felt a wave of disappointment come over me. I thought to myself, “Great! I volunteered for this?” But the PC game, developed by Magrathean Technologies in Vancouver, BC was much more than I could have ever thought it would be!

Starcraft II Wings of Liberty – Early Impressions

So Starcraft II: Wings of Liberty came out earlier this week; Just another PC game with no expectations, no fan base, and no legacy to live up to. All kidding aside, the multiplayer gave us a pretty good idea of how Starcraft II was going to play. What we didn’t know, however, is the amount of polish that awaited us in the campaign.

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